Diseases are a big part of the new Adventure server. They can be used against you or used to your advantage.
Diseases:FleshWound - Injuries caused by breaking blocks with bare fist, no effect but if not cured with bandage infection chance is increased [ cured by bandaging player ].
YellowFever - Caught in the insect infested jungle, high fever and sneezing symptoms, contagious to others [ cured with potion ].
WhoopingCough - Caught in the dusty desert, wheezing and coughing are contagious [ cured with potion ].
Plague - Caught by damage from zombies, high fever sickness, Vomiting and sneezing contagious [ cured with potion ].
Cholera - Caught by drinking uncleansed water, sickness, Vomiting [ cured with potion ]
Broken Leg - Contracted by fall damage, slowness until leg repaired [ cured with a crafted splint ].
Pneumonia - Caught by staying in cold conditions, slowness exhaustion reduced lung capacity and coughing [ cured with heated cream ].
SwampFever - Caught by swimming in swamp biomes with flesh wound [ potion cure ].
OpenWound - Contracted by being slashed with a sword - bleeding, weakness, damage [ cured by bandaging player ].
ArrowWound - Contracted by being hit by an arrow, weakness, damage [ use shears on player to dislodge arrow cure ].
Choking - Can be caused by eating food - causes blocked throat, - damage, reduced speech, not able to consume food or drink [ cured with a slap on back ].
Rabies - Contracted by wolf bite - causes fever foaming mouth, vomiting, confusion, violent outbursts, speed strength, heart failure [ cured with potion ].
Pox - Caught by being near to many animals- causes temperature, sneezing, vomiting, blindness, weakness, CONTAGIOUS [ cure with potion ].
Immunity System:Each time you contract a disease you build up an immunity to it.
When you catch a disease your immune system takes a hit so immunity for other diseases will reduce.
Death reduces your immunity.. as its not good for your health.
Higher immunity reduces chance of catching a disease.
100% immunity will result in being immune to a disease.
Vaccinations:To increase immunity to one particular disease you are able to craft vaccinations to use on yourself or other players. to do this just craft a Syringe, you can then craft a syringe with a curative potion you have made to turn it into a vaccination injection for that disease.
Just use it on yourself or another player to increase the immunity level to that disease.
Viruses are a terrible weapon that can bring despair and misery to an enemy, by using a syringe to extract blood from an infected player you can then place it in a glass bottle or saturate an arrow head with the lethal concoction, by putting the two together in a crafting bench.
This will give you a splash disease vial. Throwing at the enemy or shooting it into their castle has a chance of infecting players caught in the splash hurting them instantly and giving a chance of disease infection. Or it will give you a diseased arrow which when fired at an enemy gives a chance of infecting the victim if the arrow pierces their skin Protect your troops by vaccinating them against biological attack.
***Not all diseases can be placed into thrown vials or put on arrows***
Heat - fatigue, confusion
Cold - increased chance of pneumonia, freezing slowness, blindness
Stay cool by wearing less armour in warm climates, sheltering indoors in desert sun, not holding hot items such as lava buckets, and by going out at night.
Stay warm by wearing more clothes in the cold, lighting campfires, carrying hot items, staying out of water, and stay indoors during storms and at night.
CRAFT hot milk by putting milk in a furnace or CRAFT cold water by adding water bottle and a snowball in crafting bench, note that the drink in your inventory will either cool or warm over time so drink quickly.